added large asteroids
large asteroids now spawn, none rotate based on resource yet. also would like to add a little bounce to the them.
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bby2p103wns0y"
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path="res://.godot/imported/meteorBrown_big4.png-a337a5e39c68b3e63c005539acb96139.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/astroids/meteorBrown_big4.png"
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dest_files=["res://.godot/imported/meteorBrown_big4.png-a337a5e39c68b3e63c005539acb96139.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[gd_resource type="Resource" script_class="AsteroidResource" load_steps=3 format=3 uid="uid://b1j18tfnt1jqn"]
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[ext_resource type="Script" path="res://assets/resources/asteroid.gd" id="1_f4kaj"]
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[ext_resource type="Texture2D" uid="uid://bby2p103wns0y" path="res://assets/astroids/meteorBrown_big4.png" id="2_wotvc"]
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[resource]
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script = ExtResource("1_f4kaj")
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speed_min_max = Vector2(20, 40)
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rotate_min_max = Vector2(0, 0)
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visual = ExtResource("2_wotvc")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://2bt2o4cubtt8"]
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[gd_scene load_steps=10 format=3 uid="uid://2bt2o4cubtt8"]
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[ext_resource type="PackedScene" uid="uid://datrfa6c2wb48" path="res://prefabs/player/player.tscn" id="1_jp6gs"]
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[ext_resource type="Script" path="res://scenes/core/game.gd" id="1_x2lme"]
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@ -6,6 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://y54xyx62w73n" path="res://assets/textures/blue.png" id="3_36qv7"]
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[ext_resource type="Resource" uid="uid://c2kv26lsbmknn" path="res://prefabs/asteroid/asteroid_med.tres" id="3_dgk3m"]
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[ext_resource type="Script" path="res://scenes/core/background.gd" id="3_frl2i"]
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[ext_resource type="Resource" uid="uid://b1j18tfnt1jqn" path="res://prefabs/asteroid/asteroid_big.tres" id="4_6m3lj"]
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[sub_resource type="CanvasTexture" id="CanvasTexture_0rvhq"]
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diffuse_texture = ExtResource("3_36qv7")
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@ -20,7 +21,7 @@ point_count = 5
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[node name="Game" type="Node2D"]
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process_mode = 1
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script = ExtResource("1_x2lme")
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asteroid_types = Array[Resource("res://assets/resources/asteroid.gd")]([ExtResource("2_c3re8"), ExtResource("3_dgk3m")])
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asteroid_types = Array[Resource("res://assets/resources/asteroid.gd")]([ExtResource("2_c3re8"), ExtResource("3_dgk3m"), ExtResource("4_6m3lj")])
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[node name="Player" parent="." instance=ExtResource("1_jp6gs")]
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z_index = 1
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