added damage flash to asteroids
asteroid will flash before being destroyed.
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4571943fe1
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@ -7,6 +7,7 @@ var start_spin: float = 0.0
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var health: int = 0
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@onready var ttl: Timer = $TTL
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@onready var sprite_2d: Sprite2D = $Sprite2D
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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func _ready() -> void:
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@ -19,6 +20,8 @@ func _ready() -> void:
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func take_damage() -> void:
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animation_player.play("flash")
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await animation_player.animation_finished
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health -= 1
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if health <= 0:
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queue_free()
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@ -1,16 +1,40 @@
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[gd_scene load_steps=3 format=3 uid="uid://pqyv83m76jeq"]
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[gd_scene load_steps=6 format=3 uid="uid://pqyv83m76jeq"]
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[ext_resource type="Script" path="res://prefabs/asteroid/asteroid.gd" id="1_f7xce"]
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[ext_resource type="Texture2D" uid="uid://dkr1igpw1hfnn" path="res://icon.svg" id="2_0eret"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_58hxo"]
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resource_local_to_scene = true
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[sub_resource type="Animation" id="Animation_oi28q"]
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resource_name = "flash"
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length = 0.06
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:self_modulate:v")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.06),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [1.0, 10.0, 1.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_t2fgx"]
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_data = {
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"flash": SubResource("Animation_oi28q")
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}
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[node name="Asteroid" type="RigidBody2D"]
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linear_damp_mode = 1
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angular_damp_mode = 1
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script = ExtResource("1_f7xce")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_0eret")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_58hxo")
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@ -22,6 +46,12 @@ wait_time = 4.0
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one_shot = true
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autostart = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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reset_on_save = false
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libraries = {
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"": SubResource("AnimationLibrary_t2fgx")
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}
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[connection signal="screen_entered" from="VisibleOnScreenNotifier2D" to="." method="_on_screen_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_screen_exited"]
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[connection signal="timeout" from="TTL" to="." method="queue_free"]
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